Understanding Client Stats
When you are viewing the statistics screen in the application you will start to see active connection stats after you have been connected to your game for 4 minutes.
Your stats are based on a collection of connection data. The stats can have margin of error up to +/- 15%.
The first thing you will see is that the stats are broken down into 3 columns:
- Ping Graph
- Server Stats, and
- Performance Stats
The Ping Graph column shows you your current connection performance while using WTFast.
The Server Stats column shows you the connection performance you would be getting if you where not using WTFast.
Performance Stats column shows you the connection performance improvement you are achieving by using WTFast instead of the basic Internet connection. We will explain in more detail later in this guide.
There are 4 different Performance Stats provided:
- Ping Spikes,
- Ping Flux Average,
- 10 Second Ping.
- Ping Average,
- Lost Packets
As an example, if you are getting an average ping of 100ms with your regular internet connection and you use WTFast and you get an average ping of 90ms with WTFast you will see 90ms in the WTFast column and 100ms in the Internet column.
This will then cause the Connection Stat Improvement % column to update to show that you are getting a 10% improvement for your ping average with WTFast over your regular internet connection.
Sometimes you may see an empty column in the stats reporting. Why, you ask? In this case it is possible that your current connection configuration may not be optimal or there is a problem collecting the data.
The stats are designed to allow you to monitor and measure the improvement for most important elements of a game connection that can cause choppy game play, slow game response, missed clicks, disconnects and more. There are times you may not even be able to feel the difference but it can have an impact on your game play because milliseconds can be the difference between a winning and losing move.
The Ping Graph:
The Ping Graph will show will show the amount of time since you launched your game with WTFast. It also shows your current in game ping with WTFast at that exact moment in time and what you we get without WTFast. Again their is a margin of error of +/- 15%
WTFast is shown in green and normal internet is shown in red. The graph is updated in real time while you are connected to your game.
Occasionally you will only see the green WTFast graph shown in the ping graph. Again, in this case it is possible that your current connection configuration may not be optimal or there is a problem collecting the data.
At the bottom of the graph you will notice a small red symbol below the time elapsed. This symbol represent the exact moment when your game has lost data packets.
The Server Stats:
The additional information you see in the middle of your reporting screens, shows you your current active connections, the estimated server location of the WTFast server that you are connected to, and the estimated server location of the game server that you are connecting to. It also shows the active server that you selected to connect to before launching your game. This should correspond to the estimated WTFast server location.
You will also see an Overall Improvement Meter. This meter displays your overall game connection improvement when using WTFast versus a standard Internet connection. This improvement is calculated by averaging and comparing all key connection metrics. In gaming, even a 3%-5% connection improvement can be the difference between winning and losing!
At the bottom of the screen you will see our Performance Stats. This section is divided onto:
- Ping Spikes: are the number of times that your game connection has seen large latency spikes. This can have a dramatic impact on the smoothness of gameplay.
- Ping Flux Average: is the average increase in ping related to your Ping Spikes. A ping flux average that is much higher than the overall ping average indicates a less stable connection.
- 10 Second Ping: is the average in game ping for the last 10 seconds and should be accurate to within 10ms.
- Ping Average: is average ping during your entire game connection, and should be accurate to within 10ms.
- Lost Packets: Small amount of game data lost in transit.
The Data Logs provide a detailed moment by moment history of data transmission. This allows you see the active data stream for your game connection. This data feed is primarily useful for debugging, in case you are having connection issues and/or when you are trying to find optimal connection settings.
The Data Graph provides a detailed real time graph of all the bytes being sent and received. This allows you see the amount of game data being sent moment by moment.
This is primarily useful for debugging, in case you are having connection issues and/or when you are trying to find optimal connection settings.