After you launch a game, the WTFast setup menu will switch to the Dashboard you previously built. If your personalized Dashboard is empty, you may select "Use Default" for a default configuration of blocks, which you may then optionally personalize. Yes, you can personalize your own Dashboard!
To do so, select "Dashboard" on the left side navigation bar. If a game is not currently running, you will see a screen prompting you to go to the "Games" screen to select one. If a game is running, you will see your Dashboard and its blocks.
Customize your Dashboard by adding or removing blocks. If you select “Add a Block” from the Dashboard,
you will see the Dashboard Builder menu, where you can choose from a selection of blocks.
- WTFast Ping - A line chart of game ping times indicating the current Ping received while using WTFast.
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Internet Ping - A line chart of non-game ping times indicating data of what the Ping would be connecting through the internet only.
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WTFast Vs. Internet Ping - a real-time line graph showing the WTFast ping vs. the regular internet ping.
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A user can select different timescales to zoom in or out on the graph. It provides users with a shorter or longer-term view of the data (depending on their preferences.)
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On the side of the ping chart is the minimum, maximum, average, and current ping and an improvement %.
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Times are displayed in milliseconds (ms)
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Improvement Summary - large numbers showing improvements in the connection vs. the regular internet, across the following dimensions:
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Ping RTT time - connection speed, measured in milliseconds. Round-trip times between the user’s device and the server. The lower the number, the better.
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Jitter - measures the average size of ping spikes in a connection. It is measured in milliseconds.
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Spikes - traffic spike count (e.g., the number of times the ping spiked for the current session.) The fewer the ping spikes, the smoother the connection.
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Packet loss - the number of times a packet was dropped or lost for the current game session. If the packet loss is severe enough, it can disconnect the user from their game session completely (even mid-game.)
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Active connections - how many connections the software has made to the game server. Depending on the game and its complexity, some games may have multiple connections.
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Total session time - the duration of the session in days/hours/minutes
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Active server - the proxy server being used during this session
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Bytes sent and received - data sent and received from the game server
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Ping Table - a table view of ping events with timestamps
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Traceroute - a table view of the 'hops' found along the connection route. In many cases, game companies obfuscate their servers, so in those cases, we use placeholder approximations to determine the RTTs (round-trip times) for the full connection sequence. It is recommended for advanced users who have a more robust understanding of networking. Learn more
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Jitter Detector & Jitter Detector Block - a table view of the jitter events detected during the connection.
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Game Art - cover art for the game currently being played
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Reaction Speed - a tool to test your reaction speed.
Note: Within the Dashboard Builder, several blocks are available in the first version of the software, with more to come in future releases.
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