WTFast Multi Path is Here!!!
Our amazing WTFast team has been hard at work for quite some time, and we have some exciting news. WTFast Multi Path is Here! We have integrated our patented technology to deliver the best online connection on the planet. We will give you the lowest ping/RTT possible (only limited by the laws of physics) and an amazingly smooth connection with low jitter and packet loss. Even if you normally experience lag with your broadband provider or LAN, WTFast Multi Path can help to solve this last mile problem.
What is WTFast Multi Path?
Imagine a race to the game server, With a single connection, if something goes wrong with that single connection such as increasing ping, jitter or loss, you will immediately feel that difference in-game. With Multi Path, we provide you with a backup connection that races to the game server. The packets from each connection race to the game server as fast as they can. If connection A loses a packet, connection B will get there instead, if connection A sees a ping spike, connection B will get there faster. By sending two connections instead of one, it creates redundancy for your game connection, and a race to ensure it is as fast and as smooth as possible!
WTFast Multi Path Results
The results with WTFast Multi Path are amazing. 10% packet loss (even on the last mile) can be reduced to only 1%. 1% packet loss can be completely vaporized. Jitter can be reduced by 50% or more, primarily depending on the nature of the jitter. The average ping/RTT will also be reduced; if you reduce jitter, this will also reduce your average ping.
To help visualize how WTFast Multi Path can deliver these results, have a look at the images below, where we simultaneously monitored WTFast.com with two connections, each with 10% packet loss. You can see how each individual connection does have approximately 10% packet loss, but the packet loss happens at different times. When you combine and rebuild the connection, the majority of the packet loss disappears. The only packet loss you see will be the 1% chance that it is happening on both connections simultaneously, resulting in about 1% packet loss, instead of 10%. The same is also true of jitter and ping spikes. You can see that the ping spikes tend to not happen at the same time.
The result? A faster and smoother connection with WTFast Multi Path. =)
Two Connections, Each with 10% Packet Loss:

Two Connections, Each with 10% Packet Loss
Two Laggy Connections Combined and Improved with WTFast Multi Path:

WTFast Multi Path connection, greatly reducing packet loss and jitter.
Does WTFast Multi Path Use a Lot of Bandwidth?
We only proxy the real-time communications for the online game, which is typically a 100kbit/sec stream, so it is not a lot of data for us to send with WTFast Multi Path. Your important game data is sent with multiple streams, ensuring it has a better chance to get to the game server fast, even if your LAN or broadband provider last mile connection has lag.
WTFast Multi Path Beta
WTFast Multi Path is in beta as of Feb. 25th, 2026 with WTFast versions 5.5.38 or greater, starting with PC, later followed by console.
To use Multi Path, just make sure that you toggle Multi Path before you connect to your game (see below)
If you have any issues getting WTFast Multi Path working with your favorite game, please reach out to our support team, we are glad to help!
https://support.wtfast.com/

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